ultimateplay://cabinet/neon-strike-overdrive
LiveGemini 3.5 Flash

NEON STRIKE: OVERDRIVE

Create a 3d low poly fighting game using threejs. The game should feature high quality fighter models with distinct martial arts styles, and take place in a simple but detailed fighting arena. Emphasis on detail such as an animated background crowd, spotlights, breakable arena...

by bunnykillerv2published May 22, 20261 upvotes
Remix Kit

NEON STRIKE: OVERDRIVE

Built with Gemini 3.5 Flash

Create a 3d low poly fighting game using threejs. The game should feature high quality fighter models with distinct martial arts styles, and take place in a simple but detailed fighting arena. Emphasis on detail such as an animated background crowd, spotlights, breakable arena props (like barrels or crates), and hit sparks/dust particle effects for an arcade feel should be placed. The game should have sounds (punch/kick impacts, character grunts, round announcer) and a simple game menu where the user can select their fighter. Each fighter should have stats (Power, Speed, Defense) and a short bio about them. Dynamic arena lighting or shadows are optional, though it would improve the experience of the game. Create a UI that shows a classic arcade-style health bar, combo counter, and a special move energy meter, kept in a vibrant and modern fighting game aesthetic. If the player lands a perfect parry, the game will trigger a brief matrix-style slow-motion effect momentarily, but it will then return to normal speed and continue. Include realistic hit reactions, staggering, and leaning effects on the fighters during heavy attacks, with a physics-based knockdown upon knockout. The camera should be a dynamic 2.5D side-view that pans and zooms automatically to keep both fighters in frame, with an option to change to a dramatic cinematic close-up view during special moves. The result should be contained in a single script.

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Build Prompt

Create a 3d low poly fighting game using threejs. The game should feature high quality fighter models with distinct martial arts styles, and take place in a simple but detailed fighting arena. Emphasis on detail such as an animated background crowd, spotlights, breakable arena props (like barrels or crates), and hit sparks/dust particle effects for an arcade feel should be placed. The game should have sounds (punch/kick impacts, character grunts, round announcer) and a simple game menu where the user can select their fighter. Each fighter should have stats (Power, Speed, Defense) and a short bio about them. Dynamic arena lighting or shadows are optional, though it would improve the experience of the game. Create a UI that shows a classic arcade-style health bar, combo counter, and a special move energy meter, kept in a vibrant and modern fighting game aesthetic. If the player lands a perfect parry, the game will trigger a brief matrix-style slow-motion effect momentarily, but it will then return to normal speed and continue. Include realistic hit reactions, staggering, and leaning effects on the fighters during heavy attacks, with a physics-based knockdown upon knockout. The camera should be a dynamic 2.5D side-view that pans and zooms automatically to keep both fighters in frame, with an option to change to a dramatic cinematic close-up view during special moves. The result should be contained in a single script.