ultimateplay://cabinet/creator-survivors
LiveGPT 5.5

Creator Survivors

Create a single page html, js game. The style is vampire survivors, the theme is a content creator trying to survive an onslaught of crypto bros trying to scam them out of money. there should be a leveling system with a skill tree and powerups featuring weapons like ban-hammer...

by Dan Bachelderpublished Apr 27, 20262 upvotes
Remix Kit

Creator Survivors

Built with GPT 5.5

Create a single page html, js game. The style is vampire survivors, the theme is a content creator trying to survive an onslaught of crypto bros trying to scam them out of money. there should be a leveling system with a skill tree and powerups featuring weapons like ban-hammers, reply guys, white knights, etc.. be creative. there should be particle effects, unique sounds, ambient music and a life bar that is cash, taking damage removes cash.. 0 cash means you are dead. you must start with some amount of cash. cash drops from defeated crypto bros and adds to your total. you level up and get to choose a power up (play pauses durring power up selection) when cash reaches increasing thresholds. your cash returns to starting value after you power up. enemies also power up, but the user needs to feel more powerful as they level up. the enemies should be varied and interesting over time. make almost no mistakes.

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Create a single page html, js game. The style is vampire survivors, the theme is a content creator trying to survive an onslaught of crypto bros trying to scam them out of money. there should be a leveling system with a skill tree and powerups featuring weapons like ban-hammers, reply guys, white knights, etc.. be creative. there should be particle effects, unique sounds, ambient music and a life bar that is cash, taking damage removes cash.. 0 cash means you are dead. you must start with some amount of cash. cash drops from defeated crypto bros and adds to your total. you level up and get to choose a power up (play pauses durring power up selection) when cash reaches increasing thresholds. your cash returns to starting value after you power up. enemies also power up, but the user needs to feel more powerful as they level up. the enemies should be varied and interesting over time. make almost no mistakes.